Doldrums

“We Have Such Sights to Show You”

Adding new games into game night is difficult to say the least. The past week, I busied myself by reading tremulus by Sean Preston. Never having heard of tremulus before, its selling point wasn’t hard to pinpoint: it’s a storytelling RPG that incorporates Lovecraftian horror.

Our main game is Dungeons & Dragons in which Duckie holds the title of Dungeon Master. And I have no intention of usurping and dethroning him (not any time soon, anyway). Now that we have new people playing with us, I think incorporating tremulus into our game night might help with Duckie’s Book of Malor.

Unlike D&D, tremulus only requires two dice (per player). While the Keeper creates the premise and hazards, it’s up to the group as a whole to craft the story. This has been a sore spot with our D&D sessions. Most of the onus is placed on Duckie’s shoulders and that’s too much of a burden to keep to story going.

I’m not saying that this game will be our saving grace for our D&D nights; I think it’ll just help open and ease players into wanting to partake and add to the game.*

I haven’t finished reading the guide yet, but it’s great so far. I’ve been building ideas as I go along, hoping to create an omnibus of tales to send the characters into such a fright as we explore the deepest, darkest recesses of the mind.

*This actually happened during the last D&D session, when Crissy decided what the fortuneteller would say.
Nerd Night

The Adventure Thus Far

I don’t pretend to know what the hell I’m doing. I just roll with it. And if the dice comes up to my advantage, so be it. If it doesn’t—I’ll find myself running, leaping, and softly grazing a Dragonborn’s derrière. The swarm of wasps surround us, and my failed leap onto his back causes him to misfire his fire breath. I luck out because, despite of my shame of groping a fellow adventurer, my fall grants me some safety. The wasps ignore me. They go after him.

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Our DM loves for bugs. Maybe disturbingly so. Since our first adventure began, we’ve combated ants, bedbugs, and now these wasps. And those are just the ones I remember. Had my character not landed flat on his face, he might have swung his tiny sword instead in hopes of at least halving a few of those buggers. But in this game of chance, there wasn’t much to choose from. Fight and get stung, or jump on a Dragonborn’s back and hope for the best.

Neither, as it turned out, was in the cards for me.

We survived this outing. Someone us managed without a scratch—or rather, a sting. At some point we might have fought a dragon. Chances are, though, it was a legion of giant armadillidiidae.

While our adventure didn’t end, Duckie decided to reboot the fragment of the multiverse he created. Marvel and DC were doing it, so why couldn’t he? My dragonborn-ass-groper hobbit halfing faded into the æther.

These days, I’ve taken on the roll of a wood gnome by the name of Frug. He’s a bard storyteller who’s adopted brother, a half-elf, searches the world for him. Of course, it’s not for a friendly family reunion. He blames Frug for the death of their sister. There might be some resentment due to sibling favoritism, as well.

Frug finds himself mixed with a band of randoms who are charged with conspiracy to assassinate royalty. They began their adventure together Saturday. Sadly, I wasn’t able to partake in person but the internet grants us so much. I noticed that playing online, while it has its perks of being involved, feels empty. It’s not the same as sitting in the midst of it all, laughing with friends, and being able to act out the parts along with the best of them.

But who knows when our adventure continues. Maybe next time, I’ll stop being so damn lazy and actually clean up.