No one would mistake me for a gamer. Sure, I’ve dabbled in blowing off a zombie’s head here and there; I’ve taken to the streets of Gotham and defeated the Joker three times; my portal-thinking skills have propelled me through a dystopian future; and I’ve crash landed on a strange alien creation harboring some pesky secrets. None of these has ever made me a serious gamer. They’re more of a pastime than a passion or even a hobby.
I do read, though. And I do love traveling through the depths of fandom that might lead me to other forms of it.
Earlier this month, I wrote a review for Delilah S. Dawson’s take on under-used character from The Force Awakens. And if you can get through the tangent at the beginning, you know that the it blew my socks off. Today, I sit in front of my computer trying to find the right words to describe Christie Golden’s prequel to the Battlefront II video game. And the only adjectives that pop into my head are “conflicted” and “heartbreaking.”
The story picks up during the final battle in A New Hope, as Senior Lieutenant Iden Versio maneuvers her TIE fighter, shooting down the Rebellion scum stupid enough to on the galaxy’s ultimate weapon: the Death Star. It’s by chance that Iden is clear when Luke (though not mentioned in the book) takes his shot that causes a chain reaction which destroys the Death Star and every Imperial member on board. Iden, understandably, wants revenge.
She isn’t alone. The destruction of the Death Star has injured the Empire far more than they’re willing to admit. And the knowledge that one of their own created the flaw sends a shudder through those loyal to the Empire. Under the guidance and instruction of Garrick Versio, Iden’s father, she and three others are teamed together to make the Empire’s last best chance to fight against the Rebels who’ve blindsided them.
They are the best of the best (or the best of the worst, depending on perspective) and are known as
Suicide Squad Inferno Squad. The other three members are Gideon Hask, Lieutenant JG, Lieutenant Commander Del Meeko, and, my personal favorite, Lieutenant Seyn Marana.
It isn’t long, nor is it a surprise, when Iden is given the role of captain. And after, several successful missions (don’t worry, these are glossed over in the book), the team sets off to infiltrate the last of Saw Gerrera’s partisans known as Dreamers. It’s in this mission where their skills are put to the test and have their limits pushed. And the more time they spend with the members of this Rebel group, the more difficult it becomes to carry out their mission.
This book paces itself despite its slimmer length. There were moments in the story where I wondered if I’d fall in love with any of these characters as I had done while reading Phasma. (With the exception of Seyn. I fell hard for her “quirkiness” from the start!)
By the rise of the conflict, I felt torn between wanting these guys to succeed and desperately hoping they’d fail and betray the Empire. When the resolution came, it left me empty and happy. Giving me, not the ending I wanted but the one I needed.
Christie Golden’s writing talent isn’t up for questioning. She managed to craft a fantastical tale that renders the reader reaching for the tissue while cheering on the bad guys. And upon concluding the book, I’ve a strong urge to play the game upon its release.
It’s just that I really suck with controllers.
Oh well, until next time—keep on huntin’.