Adding new games into game night is difficult to say the least. The past week, I busied myself by reading tremulus by Sean Preston. Never having heard of tremulus before, its selling point wasn’t hard to pinpoint: it’s a storytelling RPG that incorporates Lovecraftian horror.

Our main game is Dungeons & Dragons in which Duckie holds the title of Dungeon Master. And I have no intention of usurping and dethroning him (not any time soon, anyway). Now that we have new people playing with us, I think incorporating tremulus into our game night might help with Duckie’s Book of Malor.

Unlike D&D, tremulus only requires two dice (per player). While the Keeper creates the premise and hazards, it’s up to the group as a whole to craft the story. This has been a sore spot with our D&D sessions. Most of the onus is placed on Duckie’s shoulders and that’s too much of a burden to keep to story going.

I’m not saying that this game will be our saving grace for our D&D nights; I think it’ll just help open and ease players into wanting to partake and add to the game.*

I haven’t finished reading the guide yet, but it’s great so far. I’ve been building ideas as I go along, hoping to create an omnibus of tales to send the characters into such a fright as we explore the deepest, darkest recesses of the mind.

*This actually happened during the last D&D session, when Crissy decided what the fortuneteller would say.
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